Uses of Class
net.minecraft.client.render.RenderLayer
Packages that use RenderLayer
Package
Description
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Uses of RenderLayer in net.minecraft.client.font
Fields in net.minecraft.client.font declared as RenderLayerModifier and TypeFieldDescriptionprivate final RenderLayerTextRenderLayerSet.normalThe field for thenormalrecord component.private final RenderLayerTextRenderLayerSet.polygonOffsetThe field for thepolygonOffsetrecord component.private final RenderLayerTextRenderLayerSet.seeThroughThe field for theseeThroughrecord component.Methods in net.minecraft.client.font that return RenderLayerModifier and TypeMethodDescriptionBakedGlyphImpl.BakedGlyphRect.getRenderLayer(TextRenderer.TextLayerType type) BakedGlyphImpl.Rectangle.getRenderLayer(TextRenderer.TextLayerType type) PlayerHeadGlyphs.HeadGlyph.getRenderLayer(TextRenderer.TextLayerType type) TextDrawable.getRenderLayer(TextRenderer.TextLayerType type) TextRenderLayerSet.getRenderLayer(TextRenderer.TextLayerType layerType) TextRenderLayerSet.normal()Returns the value of thenormalrecord component.TextRenderLayerSet.polygonOffset()Returns the value of thepolygonOffsetrecord component.TextRenderLayerSet.seeThrough()Returns the value of theseeThroughrecord component.Constructors in net.minecraft.client.font with parameters of type RenderLayerModifierConstructorDescriptionTextRenderLayerSet(RenderLayer normal, RenderLayer seeThrough, RenderLayer polygonOffset, RenderPipeline guiPipeline) Creates an instance of aTextRenderLayerSetrecord class. -
Uses of RenderLayer in net.minecraft.client.model
Fields in net.minecraft.client.model with type parameters of type RenderLayerModifier and TypeFieldDescriptionprotected final Function<Identifier, RenderLayer> Model.layerFactoryMethods in net.minecraft.client.model that return RenderLayerModifier and TypeMethodDescriptionfinal RenderLayerModel.getLayer(Identifier texture) Returns the render layer for the corresponding texture.Constructor parameters in net.minecraft.client.model with type arguments of type RenderLayerModifierConstructorDescriptionModel(ModelPart root, Function<Identifier, RenderLayer> layerFactory) SinglePartModel(ModelPart part, Function<Identifier, RenderLayer> layerFactory) -
Uses of RenderLayer in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as RenderLayerModifier and TypeFieldDescriptionprotected final RenderLayerElderGuardianParticle.renderLayerprivate final RenderLayerElderGuardianParticleRenderer.State.renderLayerThe field for therenderLayerrecord component.Methods in net.minecraft.client.particle that return RenderLayerModifier and TypeMethodDescriptionElderGuardianParticleRenderer.State.renderLayer()Returns the value of therenderLayerrecord component.Constructors in net.minecraft.client.particle with parameters of type RenderLayerModifierConstructorDescriptionprivateState(Model<Unit> model, MatrixStack matrices, RenderLayer renderLayer, int color) Creates an instance of aStaterecord class. -
Uses of RenderLayer in net.minecraft.client.render
Fields in net.minecraft.client.render declared as RenderLayerModifier and TypeFieldDescriptionprivate static final RenderLayerRenderLayers.ARMOR_ENTITY_GLINTprivate static final RenderLayerTexturedRenderLayers.ARMOR_TRIMS_DECAL_RENDER_LAYERprivate static final RenderLayerTexturedRenderLayers.ARMOR_TRIMS_RENDER_LAYERprivate static final RenderLayerTexturedRenderLayers.BANNER_PATTERNS_RENDER_LAYERprivate static final RenderLayerTexturedRenderLayers.BEDS_RENDER_LAYERprivate static final RenderLayerTexturedRenderLayers.CHEST_RENDER_LAYERprotected RenderLayerVertexConsumerProvider.Immediate.currentLayerprivate static final RenderLayerRenderLayers.CUTOUTprivate static final RenderLayerRenderLayers.DEBUG_FILLED_BOXprivate static final RenderLayerRenderLayers.DEBUG_POINTprivate static final RenderLayerRenderLayers.DEBUG_QUADSprivate static final RenderLayerRenderLayers.DEBUG_TRIANGLE_FANprivate static final RenderLayerRenderLayers.DRAGON_RAYSprivate static final RenderLayerRenderLayers.DRAGON_RAYS_DEPTHprivate static final RenderLayerRenderLayers.END_GATEWAYprivate static final RenderLayerRenderLayers.END_PORTALprivate static final RenderLayerTexturedRenderLayers.ENTITY_CUTOUTprivate static final RenderLayerRenderLayers.ENTITY_GLINTprivate static final RenderLayerTexturedRenderLayers.ENTITY_SOLIDprivate static final RenderLayerRenderLayers.GLINTprivate static final RenderLayerRenderLayers.GLINT_TRANSLUCENTprivate static final RenderLayerTexturedRenderLayers.ITEM_ENTITY_TRANSLUCENT_CULLprivate static final RenderLayerRenderLayers.LEASHprivate static final RenderLayerRenderLayers.LIGHTNINGstatic final RenderLayerRenderLayers.LINESstatic final RenderLayerRenderLayers.SECONDARY_BLOCK_OUTLINEprivate static final RenderLayerTexturedRenderLayers.SHIELD_PATTERNS_RENDER_LAYERprivate static final RenderLayerTexturedRenderLayers.SHULKER_BOXES_RENDER_LAYERprivate static final RenderLayerTexturedRenderLayers.SIGN_RENDER_LAYERprivate static final RenderLayerRenderLayers.SOLIDprivate static final RenderLayerRenderLayers.TEXT_BACKGROUNDprivate static final RenderLayerRenderLayers.TEXT_BACKGROUND_SEE_THROUGHprivate static final RenderLayerRenderLayers.TRANSLUCENT_MOVING_BLOCKprivate static final RenderLayerRenderLayers.TRIPWIREprivate static final RenderLayerRenderLayers.WATER_MASKFields in net.minecraft.client.render with type parameters of type RenderLayerModifier and TypeFieldDescriptionprivate final Optional<RenderLayer> RenderLayer.affectedOutlineprivate static final Function<Identifier, RenderLayer> RenderLayers.ARMOR_CUTOUT_NO_CULLprivate static final Function<Identifier, RenderLayer> RenderLayers.ARMOR_TRANSLUCENTprivate static final BiFunction<Identifier, Boolean, RenderLayer> RenderLayers.BEACON_BEAMprivate static final Function<Identifier, RenderLayer> RenderLayers.BLOCK_SCREEN_EFFECTprivate static final Function<Identifier, RenderLayer> RenderLayers.CRUMBLINGprivate static final Function<Identifier, RenderLayer> RenderLayers.ENTITY_ALPHAprivate static final Function<Identifier, RenderLayer> RenderLayers.ENTITY_CUTOUTprivate static final BiFunction<Identifier, Boolean, RenderLayer> RenderLayers.ENTITY_CUTOUT_NO_CULLprivate static final BiFunction<Identifier, Boolean, RenderLayer> RenderLayers.ENTITY_CUTOUT_NO_CULL_Z_OFFSETprivate static final Function<Identifier, RenderLayer> RenderLayers.ENTITY_DECALprivate static final Function<Identifier, RenderLayer> RenderLayers.ENTITY_NO_OUTLINEprivate static final Function<Identifier, RenderLayer> RenderLayers.ENTITY_SHADOWprivate static final Function<Identifier, RenderLayer> RenderLayers.ENTITY_SMOOTH_CUTOUTprivate static final Function<Identifier, RenderLayer> RenderLayers.ENTITY_SOLIDprivate static final Function<Identifier, RenderLayer> RenderLayers.ENTITY_SOLID_Z_OFFSET_FORWARDprivate static final BiFunction<Identifier, Boolean, RenderLayer> RenderLayers.ENTITY_TRANSLUCENTprivate static final BiFunction<Identifier, Boolean, RenderLayer> RenderLayers.ENTITY_TRANSLUCENT_EMISSIVEprivate static final Function<Identifier, RenderLayer> RenderLayers.EYESprivate static final Function<Identifier, RenderLayer> RenderLayers.FIRE_SCREEN_EFFECTprivate static final Function<Identifier, RenderLayer> RenderLayers.ITEM_ENTITY_TRANSLUCENT_CULLprotected final SequencedMap<RenderLayer, BufferAllocator> VertexConsumerProvider.Immediate.layerBuffers(package private) static final BiFunction<Identifier, Boolean, RenderLayer> RenderLayers.OUTLINEprotected final Map<RenderLayer, BufferBuilder> VertexConsumerProvider.Immediate.pendingprivate static final Function<Identifier, RenderLayer> RenderLayers.TEXTprivate static final Function<Identifier, RenderLayer> RenderLayers.TEXT_INTENSITYprivate static final Function<Identifier, RenderLayer> RenderLayers.TEXT_INTENSITY_POLYGON_OFFSETprivate static final Function<Identifier, RenderLayer> RenderLayers.TEXT_INTENSITY_SEE_THROUGHprivate static final Function<Identifier, RenderLayer> RenderLayers.TEXT_POLYGON_OFFSETprivate static final Function<Identifier, RenderLayer> RenderLayers.TEXT_SEE_THROUGHprivate static final Function<Identifier, RenderLayer> RenderLayers.WEATHER_DEPTHprivate static final Function<Identifier, RenderLayer> RenderLayers.WEATHER_NO_DEPTHMethods in net.minecraft.client.render that return RenderLayerModifier and TypeMethodDescriptionstatic RenderLayerRenderLayers.armorCutoutNoCull(Identifier texture) static RenderLayerRenderLayers.armorDecalCutoutNoCull(Identifier texture) static RenderLayerRenderLayers.armorEntityGlint()static RenderLayerRenderLayers.armorTranslucent(Identifier texture) static RenderLayerRenderLayers.beaconBeam(Identifier texture, boolean translucent) static RenderLayerRenderLayers.blockScreenEffect(Identifier texture) static RenderLayerRenderLayers.breezeWind(Identifier texture, float du, float dv) static RenderLayerRenderLayers.crumbling(Identifier texture) static RenderLayerRenderLayers.cutout()static RenderLayerRenderLayers.debugFilledBox()static RenderLayerRenderLayers.debugPoint()static RenderLayerRenderLayers.debugQuads()static RenderLayerRenderLayers.debugTriangleFan()static RenderLayerRenderLayers.dragonRays()static RenderLayerRenderLayers.dragonRaysDepth()static RenderLayerRenderLayers.endGateway()static RenderLayerRenderLayers.endPortal()static RenderLayerRenderLayers.energySwirl(Identifier texture, float du, float dv) static RenderLayerRenderLayers.entityAlpha(Identifier texture) static RenderLayerRenderLayers.entityCutout(Identifier texture) static RenderLayerRenderLayers.entityCutoutNoCull(Identifier texture) static RenderLayerRenderLayers.entityCutoutNoCull(Identifier texture, boolean affectsOutline) static RenderLayerRenderLayers.entityCutoutNoCullZOffset(Identifier texture) static RenderLayerRenderLayers.entityCutoutNoCullZOffset(Identifier texture, boolean affectsOutline) static RenderLayerRenderLayers.entityDecal(Identifier texture) static RenderLayerRenderLayers.entityGlint()static RenderLayerRenderLayers.entityNoOutline(Identifier texture) static RenderLayerRenderLayers.entityShadow(Identifier texture) static RenderLayerRenderLayers.entitySmoothCutout(Identifier texture) static RenderLayerRenderLayers.entitySolid(Identifier texture) static RenderLayerRenderLayers.entitySolidZOffsetForward(Identifier texture) static RenderLayerRenderLayers.entityTranslucent(Identifier texture) static RenderLayerRenderLayers.entityTranslucent(Identifier texture, boolean affectsOutline) static RenderLayerRenderLayers.entityTranslucentEmissive(Identifier texture) static RenderLayerRenderLayers.entityTranslucentEmissive(Identifier texture, boolean affectsOutline) static RenderLayerRenderLayers.entityTranslucentEmissiveNoOutline(Identifier texture) static RenderLayerRenderLayers.eyes(Identifier texture) static RenderLayerRenderLayers.fireScreenEffect(Identifier texture) static RenderLayerTexturedRenderLayers.getArmorTrims(boolean decal) static RenderLayerTexturedRenderLayers.getBannerPatterns()static RenderLayerTexturedRenderLayers.getBeds()static RenderLayerTexturedRenderLayers.getChest()static RenderLayerBlockRenderLayers.getEntityBlockLayer(BlockState state) static RenderLayerTexturedRenderLayers.getEntityCutout()static RenderLayerTexturedRenderLayers.getEntitySolid()static RenderLayerTexturedRenderLayers.getHangingSign()static RenderLayerTexturedRenderLayers.getItemEntityTranslucentCull()static RenderLayerBlockRenderLayers.getItemLayer(ItemStack stack) static RenderLayerBlockRenderLayers.getMovingBlockLayer(BlockState state) static RenderLayerTexturedRenderLayers.getShieldPatterns()static RenderLayerTexturedRenderLayers.getShulkerBoxes()static RenderLayerTexturedRenderLayers.getSign()static RenderLayerRenderLayers.glint()static RenderLayerRenderLayers.glintTranslucent()static RenderLayerRenderLayers.itemEntityTranslucentCull(Identifier texture) static RenderLayerRenderLayers.leash()static RenderLayerRenderLayers.lightning()static RenderLayerRenderLayers.lines()(package private) static RenderLayerRenderLayer.of(String name, RenderSetup renderSetup) static RenderLayerRenderLayers.outlineNoCull(Identifier texture) static RenderLayerRenderLayers.secondaryBlockOutline()static RenderLayerRenderLayers.solid()static RenderLayerRenderLayers.text(Identifier texture) static RenderLayerRenderLayers.textBackground()static RenderLayerRenderLayers.textBackgroundSeeThrough()static RenderLayerRenderLayers.textIntensity(Identifier texture) static RenderLayerRenderLayers.textIntensityPolygonOffset(Identifier texture) static RenderLayerRenderLayers.textIntensitySeeThrough(Identifier texture) static RenderLayerRenderLayers.textPolygonOffset(Identifier texture) static RenderLayerRenderLayers.textSeeThrough(Identifier texture) static RenderLayerRenderLayers.translucentMovingBlock()static RenderLayerRenderLayers.tripwire()static RenderLayerRenderLayers.waterMask()static RenderLayerRenderLayers.weather(Identifier texture, boolean depth) Methods in net.minecraft.client.render that return types with arguments of type RenderLayerModifier and TypeMethodDescriptionprivate static Function<Identifier, RenderLayer> RenderLayers.createWeatherFactory(RenderPipeline renderPipeline) RenderLayer.getAffectedOutline()Methods in net.minecraft.client.render with parameters of type RenderLayerModifier and TypeMethodDescriptionprivate static voidBufferBuilderStorage.assignBufferBuilder(Object2ObjectLinkedOpenHashMap<RenderLayer, BufferAllocator> builderStorage, RenderLayer layer) voidVertexConsumerProvider.Immediate.draw(RenderLayer layer) Draws the contents in thelayer's buffer.private voidVertexConsumerProvider.Immediate.draw(RenderLayer layer, BufferBuilder builder) OutlineVertexConsumerProvider.getBuffer(RenderLayer layer) Starts building a buffer that will be drawn withlayer.VertexConsumerProvider.getBuffer(RenderLayer layer) Starts building a buffer that will be drawn withlayer.VertexConsumerProvider.Immediate.getBuffer(RenderLayer layer) Starts building a buffer that will be drawn withlayer.Method parameters in net.minecraft.client.render with type arguments of type RenderLayerModifier and TypeMethodDescriptionprivate static voidBufferBuilderStorage.assignBufferBuilder(Object2ObjectLinkedOpenHashMap<RenderLayer, BufferAllocator> builderStorage, RenderLayer layer) VertexConsumerProvider.immediate(SequencedMap<RenderLayer, BufferAllocator> layerBuffers, BufferAllocator fallbackBuffer) Returns a vertex consumer provider that immediately draws the current buffer builder when a different render layer is requested exceptlayerBuffers.Constructor parameters in net.minecraft.client.render with type arguments of type RenderLayerModifierConstructorDescriptionprotectedImmediate(BufferAllocator allocator, SequencedMap<RenderLayer, BufferAllocator> sequencedMap) -
Uses of RenderLayer in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity that return RenderLayerModifier and TypeMethodDescriptionstatic RenderLayerSkullBlockEntityRenderer.getCutoutRenderLayer(SkullBlock.SkullType type, @Nullable Identifier texture) protected RenderLayerAbstractEndPortalBlockEntityRenderer.getLayer()protected RenderLayerEndGatewayBlockEntityRenderer.getLayer()static RenderLayerSkullBlockEntityRenderer.getTranslucentRenderLayer(Identifier texture) private RenderLayerSkullBlockEntityRenderer.renderSkull(SkullBlock.SkullType skullType, SkullBlockEntity blockEntity) Methods in net.minecraft.client.render.block.entity with parameters of type RenderLayerModifier and TypeMethodDescriptionstatic voidSkullBlockEntityRenderer.render(@Nullable Direction facing, float yaw, float poweredTicks, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, SkullBlockEntityModel model, RenderLayer renderLayer, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) -
Uses of RenderLayer in net.minecraft.client.render.block.entity.state
Fields in net.minecraft.client.render.block.entity.state declared as RenderLayer -
Uses of RenderLayer in net.minecraft.client.render.command
Fields in net.minecraft.client.render.command declared as RenderLayerModifier and TypeFieldDescriptionprivate final RenderLayerOrderedRenderCommandQueueImpl.BlockStateModelCommand.renderLayerThe field for therenderLayerrecord component.private final RenderLayerOrderedRenderCommandQueueImpl.ItemCommand.renderLayerThe field for therenderLayerrecord component.private static final RenderLayerShadowPiecesCommandRenderer.renderLayerprivate final RenderLayerOrderedRenderCommandQueueImpl.BlendedModelCommand.renderTypeThe field for therenderTyperecord component.Fields in net.minecraft.client.render.command with type parameters of type RenderLayerModifier and TypeFieldDescription(package private) final Map<RenderLayer, List<OrderedRenderCommandQueueImpl.CustomCommand>> CustomCommandRenderer.Commands.customCommandsprivate final Set<RenderLayer> CustomCommandRenderer.Commands.customRenderLayers(package private) final Map<RenderLayer, List<OrderedRenderCommandQueueImpl.ModelPartCommand>> ModelPartCommandRenderer.Commands.modelPartCommandsprivate final Set<RenderLayer> ModelPartCommandRenderer.Commands.modelPartLayers(package private) final Map<RenderLayer, List<OrderedRenderCommandQueueImpl.ModelCommand<?>>> ModelCommandRenderer.Commands.opaqueModelCommandsprivate final Set<RenderLayer> ModelCommandRenderer.Commands.usedModelRenderLayersMethods in net.minecraft.client.render.command that return RenderLayerModifier and TypeMethodDescriptionOrderedRenderCommandQueueImpl.BlockStateModelCommand.renderLayer()Returns the value of therenderLayerrecord component.OrderedRenderCommandQueueImpl.ItemCommand.renderLayer()Returns the value of therenderLayerrecord component.OrderedRenderCommandQueueImpl.BlendedModelCommand.renderType()Returns the value of therenderTyperecord component.Methods in net.minecraft.client.render.command with parameters of type RenderLayerModifier and TypeMethodDescriptionvoidCustomCommandRenderer.Commands.add(MatrixStack matrices, RenderLayer renderLayer, OrderedRenderCommandQueue.Custom custom) voidModelCommandRenderer.Commands.add(RenderLayer renderLayer, OrderedRenderCommandQueueImpl.ModelCommand<?> modelCommand) voidModelPartCommandRenderer.Commands.add(RenderLayer renderLayer, OrderedRenderCommandQueueImpl.ModelPartCommand command) private <S> voidModelCommandRenderer.render(OrderedRenderCommandQueueImpl.ModelCommand<S> model, RenderLayer renderLayer, VertexConsumer vertexConsumer, OutlineVertexConsumerProvider outlineVertexConsumers, VertexConsumerProvider.Immediate crumblingOverlayVertexConsumers) voidBatchingRenderCommandQueue.submitBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, BlockStateModel model, float r, float g, float b, int light, int overlay, int outlineColor) voidOrderedRenderCommandQueueImpl.submitBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, BlockStateModel model, float r, float g, float b, int light, int overlay, int outlineColor) voidRenderCommandQueue.submitBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, BlockStateModel model, float r, float g, float b, int light, int overlay, int outlineColor) voidBatchingRenderCommandQueue.submitCustom(MatrixStack matrices, RenderLayer renderLayer, OrderedRenderCommandQueue.Custom customRenderer) voidOrderedRenderCommandQueueImpl.submitCustom(MatrixStack matrices, RenderLayer renderLayer, OrderedRenderCommandQueue.Custom customRenderer) voidRenderCommandQueue.submitCustom(MatrixStack matrices, RenderLayer renderLayer, OrderedRenderCommandQueue.Custom customRenderer) voidBatchingRenderCommandQueue.submitItem(MatrixStack matrices, ItemDisplayContext displayContext, int light, int overlay, int outlineColors, int[] tintLayers, List<BakedQuad> quads, RenderLayer renderLayer, ItemRenderState.Glint glintType) voidOrderedRenderCommandQueueImpl.submitItem(MatrixStack matrices, ItemDisplayContext displayContext, int light, int overlay, int outlineColors, int[] tintLayers, List<BakedQuad> quads, RenderLayer renderLayer, ItemRenderState.Glint glintType) voidRenderCommandQueue.submitItem(MatrixStack matrices, ItemDisplayContext displayContext, int light, int overlay, int outlineColors, int[] tintLayers, List<BakedQuad> quads, RenderLayer renderLayer, ItemRenderState.Glint glintType) <S> voidBatchingRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) <S> voidOrderedRenderCommandQueueImpl.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) default <S> voidRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) <S> voidRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) voidBatchingRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) voidOrderedRenderCommandQueueImpl.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) default voidRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite) default voidRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint) voidRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) default voidRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, int tintedColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) Method parameters in net.minecraft.client.render.command with type arguments of type RenderLayerModifier and TypeMethodDescriptionprivate voidModelCommandRenderer.renderAll(VertexConsumerProvider.Immediate vertexConsumers, OutlineVertexConsumerProvider outlineVertexConsumers, Map<RenderLayer, List<OrderedRenderCommandQueueImpl.ModelCommand<?>>> modelCommands, VertexConsumerProvider.Immediate crumblingOverlayVertexConsumers) Constructors in net.minecraft.client.render.command with parameters of type RenderLayerModifierConstructorDescriptionBlendedModelCommand(OrderedRenderCommandQueueImpl.ModelCommand<S> model, RenderLayer renderType, Vector3f position) Creates an instance of aBlendedModelCommandrecord class.BlockStateModelCommand(MatrixStack.Entry matricesEntry, RenderLayer renderLayer, BlockStateModel model, float r, float g, float b, int lightCoords, int overlayCoords, int outlineColor) Creates an instance of aBlockStateModelCommandrecord class.ItemCommand(MatrixStack.Entry positionMatrix, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, List<BakedQuad> quads, RenderLayer renderLayer, ItemRenderState.Glint glintType) Creates an instance of aItemCommandrecord class. -
Uses of RenderLayer in net.minecraft.client.render.entity
Fields in net.minecraft.client.render.entity declared as RenderLayerModifier and TypeFieldDescriptionprivate static final RenderLayerEnderDragonEntityRenderer.CRYSTAL_BEAM_LAYERprivate static final RenderLayerEnderDragonEntityRenderer.DRAGON_CUTOUTprivate static final RenderLayerEnderDragonEntityRenderer.DRAGON_DECALprivate static final RenderLayerEnderDragonEntityRenderer.DRAGON_EYESprivate static final RenderLayerEndCrystalEntityRenderer.END_CRYSTALprivate static final RenderLayerDragonFireballEntityRenderer.LAYERprivate static final RenderLayerExperienceOrbEntityRenderer.LAYERprivate static final RenderLayerFishingBobberEntityRenderer.LAYERprivate static final RenderLayerGuardianEntityRenderer.LAYERprivate static final RenderLayerShulkerBulletEntityRenderer.LAYERMethods in net.minecraft.client.render.entity that return RenderLayerModifier and TypeMethodDescriptionprotected abstract RenderLayerAbstractBoatEntityRenderer.getRenderLayer()protected @Nullable RenderLayerArmorStandEntityRenderer.getRenderLayer(ArmorStandEntityRenderState armorStandEntityRenderState, boolean bool, boolean bool2, boolean bool3) protected RenderLayerBoatEntityRenderer.getRenderLayer()protected @Nullable RenderLayerLivingEntityRenderer.getRenderLayer(S state, boolean showBody, boolean translucent, boolean showOutline) Gets the render layer appropriate for rendering the passed entity.protected RenderLayerRaftEntityRenderer.getRenderLayer()Methods in net.minecraft.client.render.entity with parameters of type RenderLayerModifier and TypeMethodDescriptionprivate static voidEnderDragonEntityRenderer.renderDeathAnimation(MatrixStack matrices, float animationProgress, OrderedRenderCommandQueue orderedRenderCommandQueue, RenderLayer renderLayer) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, RenderLayer renderLayer, int[] int2, int int3, int int4, Sprite sprite, Sprite sprite2) -
Uses of RenderLayer in net.minecraft.client.render.entity.feature
Fields in net.minecraft.client.render.entity.feature declared as RenderLayerModifier and TypeFieldDescriptionprivate final RenderLayerHappyGhastRopesFeatureRenderer.renderLayerprivate static final RenderLayerEndermanEyesFeatureRenderer.SKINprivate static final RenderLayerPhantomEyesFeatureRenderer.SKINprivate static final RenderLayerSpiderEyesFeatureRenderer.SKINprivate static final RenderLayerBreezeEyesFeatureRenderer.TEXTUREFields in net.minecraft.client.render.entity.feature with type parameters of type RenderLayerModifier and TypeFieldDescriptionprivate final Function<Identifier, RenderLayer> EmissiveFeatureRenderer.renderLayerFunctionMethods in net.minecraft.client.render.entity.feature that return RenderLayerModifier and TypeMethodDescriptionEndermanEyesFeatureRenderer.getEyesTexture()abstract RenderLayerEyesFeatureRenderer.getEyesTexture()PhantomEyesFeatureRenderer.getEyesTexture()SpiderEyesFeatureRenderer.getEyesTexture()private RenderLayerHeadFeatureRenderer.getRenderLayer(LivingEntityRenderState state, SkullBlock.SkullType skullType) -
Uses of RenderLayer in net.minecraft.client.render.entity.model
Constructor parameters in net.minecraft.client.render.entity.model with type arguments of type RenderLayerModifierConstructorDescriptionBipedEntityModel(ModelPart root, Function<Identifier, RenderLayer> layerFactory) protectedEntityModel(ModelPart root, Function<Identifier, RenderLayer> layerFactory) -
Uses of RenderLayer in net.minecraft.client.render.item
Fields in net.minecraft.client.render.item declared as RenderLayerModifier and TypeFieldDescriptionprivate static final RenderLayerHeldItemRenderer.MAP_BACKGROUNDprivate static final RenderLayerHeldItemRenderer.MAP_BACKGROUND_CHECKERBOARDprivate RenderLayerItemRenderState.LayerRenderState.renderLayerMethods in net.minecraft.client.render.item that return types with arguments of type RenderLayerModifier and TypeMethodDescriptionstatic List<RenderLayer> ItemRenderer.getGlintRenderLayers(RenderLayer renderLayer, boolean solid, boolean glint) Methods in net.minecraft.client.render.item with parameters of type RenderLayerModifier and TypeMethodDescriptionstatic List<RenderLayer> ItemRenderer.getGlintRenderLayers(RenderLayer renderLayer, boolean solid, boolean glint) static VertexConsumerItemRenderer.getItemGlintConsumer(VertexConsumerProvider vertexConsumers, RenderLayer layer, boolean solid, boolean glint) private static VertexConsumerItemRenderer.getSpecialItemGlintConsumer(VertexConsumerProvider consumers, RenderLayer layer, MatrixStack.Entry matrix) static voidItemRenderer.renderItem(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, int[] tints, List<BakedQuad> quads, RenderLayer layer, ItemRenderState.Glint glint) voidItemRenderState.LayerRenderState.setRenderLayer(RenderLayer layer) private static booleanItemRenderer.useTransparentGlint(RenderLayer renderLayer) -
Uses of RenderLayer in net.minecraft.client.render.item.model.special
Fields in net.minecraft.client.render.item.model.special declared as RenderLayerConstructors in net.minecraft.client.render.item.model.special with parameters of type RenderLayerModifierConstructorDescriptionHeadModelRenderer(SkullBlockEntityModel model, float animation, RenderLayer renderLayer) -
Uses of RenderLayer in net.minecraft.client.render.model
Fields in net.minecraft.client.render.model with type parameters of type RenderLayerModifier and TypeFieldDescriptionstatic final List<RenderLayer> ModelBaker.BLOCK_DESTRUCTION_RENDER_LAYERS -
Uses of RenderLayer in net.minecraft.client.texture
Fields in net.minecraft.client.texture declared as RenderLayerModifier and TypeFieldDescriptionstatic final RenderLayerPlayerSkinCache.DEFAULT_RENDER_LAYERprivate RenderLayerPlayerSkinCache.Entry.renderLayerMethods in net.minecraft.client.texture that return RenderLayerModifier and TypeMethodDescriptionPlayerSkinCache.Entry.getRenderLayer()(package private) static RenderLayerPlayerSkinCache.getRenderLayer(SkinTextures skinTextures) SpriteAtlasGlyphs.AtlasGlyph.getRenderLayer(TextRenderer.TextLayerType type) -
Uses of RenderLayer in net.minecraft.client.util
Fields in net.minecraft.client.util declared as RenderLayerMethods in net.minecraft.client.util that return RenderLayerModifier and TypeMethodDescriptionSpriteIdentifier.getRenderLayer(Function<Identifier, RenderLayer> layerFactory) Method parameters in net.minecraft.client.util with type arguments of type RenderLayerModifier and TypeMethodDescriptionSpriteIdentifier.getRenderLayer(Function<Identifier, RenderLayer> layerFactory) SpriteIdentifier.getVertexConsumer(SpriteHolder spriteHolder, VertexConsumerProvider vertexConsumerProvider, Function<Identifier, RenderLayer> function) SpriteIdentifier.getVertexConsumer(SpriteHolder spriteHolder, VertexConsumerProvider vertexConsumerProvider, Function<Identifier, RenderLayer> function, boolean bool, boolean bool2)