Uses of Record Class
net.minecraft.client.render.command.ModelCommandRenderer.CrumblingOverlayCommand
Packages that use ModelCommandRenderer.CrumblingOverlayCommand
Package
Description
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Uses of ModelCommandRenderer.CrumblingOverlayCommand in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescription<E extends BlockEntity,S extends BlockEntityRenderState>
@Nullable SBlockEntityRenderManager.getRenderState(E blockEntity, float tickProgress, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) private voidAbstractSignBlockEntityRenderer.render(SignBlockEntityRenderState renderState, MatrixStack matrices, BlockState blockState, AbstractSignBlock block, WoodType woodType, Model.SinglePartModel model, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue) private static voidBannerBlockEntityRenderer.render(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, float yaw, BannerBlockModel model, BannerFlagBlockModel flagModel, float pitch, DyeColor dyeColor, BannerPatternsComponent bannerPatterns, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) voidShulkerBoxBlockEntityRenderer.render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Direction facing, float openness, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, SpriteIdentifier spriteId, int int2) static voidSkullBlockEntityRenderer.render(@Nullable Direction facing, float yaw, float poweredTicks, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, SkullBlockEntityModel model, RenderLayer renderLayer, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) static <S> voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, boolean useBannerLayer, DyeColor color, BannerPatternsComponent patterns, boolean bool, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, int int2) private static <S> voidBannerBlockEntityRenderer.renderLayer(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, DyeColor color, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrices, OrderedRenderCommandQueue queue, Model.SinglePartModel model, Direction direction, SpriteIdentifier spriteId, int light, int overlay, boolean isFoot, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, int lightmapCoords, WoodType woodType, Model.SinglePartModel model, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue) voidAbstractEndPortalBlockEntityRenderer.updateRenderState(T t, S s, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidAbstractSignBlockEntityRenderer.updateRenderState(SignBlockEntity signBlockEntity, SignBlockEntityRenderState signBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidBannerBlockEntityRenderer.updateRenderState(BannerBlockEntity bannerBlockEntity, BannerBlockEntityRenderState bannerBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidBeaconBlockEntityRenderer.updateRenderState(T t, BeaconBlockEntityRenderState beaconBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidBedBlockEntityRenderer.updateRenderState(BedBlockEntity bedBlockEntity, BedBlockEntityRenderState bedBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidBellBlockEntityRenderer.updateRenderState(BellBlockEntity bellBlockEntity, BellBlockEntityRenderState bellBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) default voidBlockEntityRenderer.updateRenderState(T blockEntity, S state, float tickProgress, Vec3d cameraPos, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) voidBrushableBlockEntityRenderer.updateRenderState(BrushableBlockEntity brushableBlockEntity, BrushableBlockEntityRenderState brushableBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidCampfireBlockEntityRenderer.updateRenderState(CampfireBlockEntity campfireBlockEntity, CampfireBlockEntityRenderState campfireBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidChestBlockEntityRenderer.updateRenderState(T t, ChestBlockEntityRenderState chestBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidConduitBlockEntityRenderer.updateRenderState(ConduitBlockEntity conduitBlockEntity, ConduitBlockEntityRenderState conduitBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidCopperGolemStatueBlockEntityRenderer.updateRenderState(CopperGolemStatueBlockEntity copperGolemStatueBlockEntity, CopperGolemStatueBlockEntityRenderState copperGolemStatueBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidDecoratedPotBlockEntityRenderer.updateRenderState(DecoratedPotBlockEntity decoratedPotBlockEntity, DecoratedPotBlockEntityRenderState decoratedPotBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidEnchantingTableBlockEntityRenderer.updateRenderState(EnchantingTableBlockEntity enchantingTableBlockEntity, EnchantingTableBlockEntityRenderState enchantingTableBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidEndGatewayBlockEntityRenderer.updateRenderState(EndGatewayBlockEntity endGatewayBlockEntity, EndGatewayBlockEntityRenderState endGatewayBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidLecternBlockEntityRenderer.updateRenderState(LecternBlockEntity lecternBlockEntity, LecternBlockEntityRenderState lecternBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidMobSpawnerBlockEntityRenderer.updateRenderState(MobSpawnerBlockEntity mobSpawnerBlockEntity, MobSpawnerBlockEntityRenderState mobSpawnerBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidPistonBlockEntityRenderer.updateRenderState(PistonBlockEntity pistonBlockEntity, PistonBlockEntityRenderState pistonBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidShelfBlockEntityRenderer.updateRenderState(ShelfBlockEntity shelfBlockEntity, ShelfBlockEntityRenderState shelfBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidShulkerBoxBlockEntityRenderer.updateRenderState(ShulkerBoxBlockEntity shulkerBoxBlockEntity, ShulkerBoxBlockEntityRenderState shulkerBoxBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidSkullBlockEntityRenderer.updateRenderState(SkullBlockEntity skullBlockEntity, SkullBlockEntityRenderState skullBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidStructureBlockBlockEntityRenderer.updateRenderState(T t, StructureBlockBlockEntityRenderState structureBlockBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidTestInstanceBlockEntityRenderer.updateRenderState(TestInstanceBlockEntity testInstanceBlockEntity, TestInstanceBlockEntityRenderState testInstanceBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidTrialSpawnerBlockEntityRenderer.updateRenderState(TrialSpawnerBlockEntity trialSpawnerBlockEntity, MobSpawnerBlockEntityRenderState mobSpawnerBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidVaultBlockEntityRenderer.updateRenderState(VaultBlockEntity vaultBlockEntity, VaultBlockEntityRenderState vaultBlockEntityRenderState, float float2, Vec3d vec3d, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) -
Uses of ModelCommandRenderer.CrumblingOverlayCommand in net.minecraft.client.render.block.entity.state
Fields in net.minecraft.client.render.block.entity.state declared as ModelCommandRenderer.CrumblingOverlayCommandMethods in net.minecraft.client.render.block.entity.state with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescriptionstatic voidBlockEntityRenderState.updateBlockEntityRenderState(BlockEntity blockEntity, BlockEntityRenderState state, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) -
Uses of ModelCommandRenderer.CrumblingOverlayCommand in net.minecraft.client.render.command
Fields in net.minecraft.client.render.command declared as ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeFieldDescriptionprivate final ModelCommandRenderer.CrumblingOverlayCommandOrderedRenderCommandQueueImpl.ModelCommand.crumblingOverlayThe field for thecrumblingOverlayrecord component.private final ModelCommandRenderer.CrumblingOverlayCommandOrderedRenderCommandQueueImpl.ModelPartCommand.crumblingOverlayThe field for thecrumblingOverlayrecord component.Methods in net.minecraft.client.render.command that return ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescriptionOrderedRenderCommandQueueImpl.ModelCommand.crumblingOverlay()Returns the value of thecrumblingOverlayrecord component.OrderedRenderCommandQueueImpl.ModelPartCommand.crumblingOverlay()Returns the value of thecrumblingOverlayrecord component.Methods in net.minecraft.client.render.command with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescription<S> voidBatchingRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) <S> voidOrderedRenderCommandQueueImpl.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) default <S> voidRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) <S> voidRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) voidBatchingRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) voidOrderedRenderCommandQueueImpl.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) voidRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) default voidRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, int tintedColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) Constructors in net.minecraft.client.render.command with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifierConstructorDescriptionModelCommand(MatrixStack.Entry matricesEntry, Model<? super S> model, S state, int lightCoords, int overlayCoords, int tintedColor, @Nullable Sprite sprite, int outlineColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) Creates an instance of aModelCommandrecord class.ModelPartCommand(MatrixStack.Entry matricesEntry, ModelPart modelPart, int lightCoords, int overlayCoords, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, @Nullable ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int outlineColor) Creates an instance of aModelPartCommandrecord class.