Uses of Interface
net.minecraft.world.debug.DebugDataStore
Packages that use DebugDataStore
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Uses of DebugDataStore in net.minecraft.client.network
Methods in net.minecraft.client.network that return DebugDataStoreModifier and TypeMethodDescriptionClientDebugSubscriptionManager.createDebugDataStore(World world) ClientPlayNetworkHandler.getDebugDataStore() -
Uses of DebugDataStore in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type DebugDataStoreModifier and TypeMethodDescriptionprivate voidBrainDebugRenderer.draw(DebugDataStore debugDataStore) private voidBeeDebugRenderer.drawFlowers(DebugDataStore store) private voidBeeDebugRenderer.drawHiveInfo(BlockPos blockPos, BeeHiveDebugData debugData, Collection<UUID> blacklist, DebugDataStore store) private voidPoiDebugRenderer.drawPoiInfo(PoiDebugData poiDebugData, DebugDataStore debugDataStore) private voidGameEventDebugRenderer.forEachEventData(DebugDataStore dataStore, GameEventDebugRenderer.EventConsumer consumer) BeeDebugRenderer.getBeesByHive(DebugDataStore dataStore) private Collection<UUID> BeeDebugRenderer.getBeesForHive(BlockPos pos, DebugDataStore dataStore) BeeDebugRenderer.getBlacklistingBees(DebugDataStore dataStore) BrainDebugRenderer.getGhostPointsOfInterest(DebugDataStore store) PoiDebugRenderer.getTicketHolders(PoiDebugData poiData, boolean potential, DebugDataStore store) voidBeeDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) private voidBeeDebugRenderer.render(DebugDataStore store) voidBlockOutlineDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidBrainDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidBreezeDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidChunkBorderDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidChunkDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidChunkLoadingDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidCollisionDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidDebugRenderer.Renderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidEntityBlockIntersectionsDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidEntityHitboxDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidGameEventDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidGoalSelectorDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidHeightmapDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidLightDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidNeighborUpdateDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidOctreeDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidPathfindingDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidPoiDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidRaidCenterDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidRedstoneUpdateOrderDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidSkyLightDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidStructureDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidSupportingBlockDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidVillageSectionsDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress) voidWaterDebugRenderer.render(double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum, float tickProgress)