Uses of Interface
net.minecraft.world.debug.DebugDataStore
Packages that use DebugDataStore
Package
Description
The base package for all Minecraft classes.
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Uses of DebugDataStore in net.minecraft
Methods in net.minecraft with parameters of type DebugDataStoreModifier and TypeMethodDescriptionvoidclass_12155.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) -
Uses of DebugDataStore in net.minecraft.client.network
Methods in net.minecraft.client.network that return DebugDataStoreModifier and TypeMethodDescriptionClientDebugSubscriptionManager.createDebugDataStore(World world) ClientPlayNetworkHandler.getDebugDataStore() -
Uses of DebugDataStore in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type DebugDataStoreModifier and TypeMethodDescriptionprivate voidBrainDebugRenderer.draw(DebugDataStore debugDataStore) private voidBeeDebugRenderer.drawFlowers(DebugDataStore debugDataStore) private voidBeeDebugRenderer.drawHiveInfo(BlockPos blockPos, BeeHiveDebugData beeHiveDebugData, Collection<UUID> collection, DebugDataStore debugDataStore) private voidPoiDebugRenderer.drawPoiInfo(PoiDebugData poiDebugData, DebugDataStore debugDataStore) private voidGameEventDebugRenderer.forEachEventData(DebugDataStore dataStore, GameEventDebugRenderer.EventConsumer consumer) BeeDebugRenderer.getBeesByHive(DebugDataStore dataStore) private Collection<UUID> BeeDebugRenderer.getBeesForHive(BlockPos pos, DebugDataStore dataStore) BeeDebugRenderer.getBlacklistingBees(DebugDataStore dataStore) BrainDebugRenderer.getGhostPointsOfInterest(DebugDataStore store) PoiDebugRenderer.getTicketHolders(PoiDebugData poiData, boolean potential, DebugDataStore store) voidBeeDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) private voidBeeDebugRenderer.render(DebugDataStore debugDataStore) voidBlockOutlineDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidBrainDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidBreezeDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidChunkBorderDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidChunkDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidChunkLoadingDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidCollisionDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidDebugRenderer.Renderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidEntityBlockIntersectionsDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidGameEventDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidGoalSelectorDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidHeightmapDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidLightDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidNeighborUpdateDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidOctreeDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidPathfindingDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidPoiDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidRaidCenterDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidRedstoneUpdateOrderDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidSkyLightDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidStructureDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidSupportingBlockDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidVillageSectionsDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2) voidWaterDebugRenderer.render(double double2, double cameraX, double cameraY, DebugDataStore debugDataStore, Frustum frustum, float float2)