Uses of Record Class
net.minecraft.component.type.KineticWeaponComponent.Condition
Packages that use KineticWeaponComponent.Condition
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Uses of KineticWeaponComponent.Condition in net.minecraft.component.type
Fields in net.minecraft.component.type with type parameters of type KineticWeaponComponent.ConditionModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<KineticWeaponComponent.Condition> KineticWeaponComponent.Condition.CODECprivate final Optional<KineticWeaponComponent.Condition> KineticWeaponComponent.damageConditionsThe field for thedamageConditionsrecord component.private final Optional<KineticWeaponComponent.Condition> KineticWeaponComponent.dismountConditionsThe field for thedismountConditionsrecord component.private final Optional<KineticWeaponComponent.Condition> KineticWeaponComponent.knockbackConditionsThe field for theknockbackConditionsrecord component.static final PacketCodec<ByteBuf, KineticWeaponComponent.Condition> KineticWeaponComponent.Condition.PACKET_CODECMethods in net.minecraft.component.type that return types with arguments of type KineticWeaponComponent.ConditionModifier and TypeMethodDescriptionKineticWeaponComponent.damageConditions()Returns the value of thedamageConditionsrecord component.KineticWeaponComponent.dismountConditions()Returns the value of thedismountConditionsrecord component.KineticWeaponComponent.knockbackConditions()Returns the value of theknockbackConditionsrecord component.KineticWeaponComponent.Condition.ofMinRelativeSpeed(int maxDurationTicks, float minRelativeSpeed) KineticWeaponComponent.Condition.ofMinSpeed(int maxDurationTicks, float minSpeed) Constructor parameters in net.minecraft.component.type with type arguments of type KineticWeaponComponent.ConditionModifierConstructorDescriptionKineticWeaponComponent(float minReach, float maxReach, float hitboxMargin, int delayTicks, Optional<KineticWeaponComponent.Condition> dismountConditions, Optional<KineticWeaponComponent.Condition> knockbackConditions, Optional<KineticWeaponComponent.Condition> damageConditions, float forwardMovement, float damageMultiplier, Optional<RegistryEntry<SoundEvent>> sound, Optional<RegistryEntry<SoundEvent>> hitSound) Creates an instance of aKineticWeaponComponentrecord class.