Uses of Class
net.minecraft.world.ChunkRegion
Packages that use ChunkRegion
Package
Description
The base package for all Minecraft classes.
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Uses of ChunkRegion in net.minecraft
Methods in net.minecraft with parameters of type ChunkRegionModifier and TypeMethodDescriptionvoidclass_11075.buildSurface(ChunkRegion region, StructureAccessor structures, NoiseConfig noiseConfig, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidclass_11083.buildSurface(ChunkRegion region, StructureAccessor structures, NoiseConfig noiseConfig, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidclass_11075.carve(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk) Generates caves for the given chunk.voidclass_11083.carve(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk) Generates caves for the given chunk.voidclass_11075.populateEntities(ChunkRegion region) voidclass_11083.populateEntities(ChunkRegion region) -
Uses of ChunkRegion in net.minecraft.world.gen
Methods in net.minecraft.world.gen with parameters of type ChunkRegion -
Uses of ChunkRegion in net.minecraft.world.gen.chunk
Methods in net.minecraft.world.gen.chunk with parameters of type ChunkRegionModifier and TypeMethodDescriptionabstract voidChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, NoiseConfig noiseConfig, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidDebugChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, NoiseConfig noiseConfig, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidFlatChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, NoiseConfig noiseConfig, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidNoiseChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, NoiseConfig noiseConfig, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.abstract voidChunkGenerator.carve(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk) Generates caves for the given chunk.voidDebugChunkGenerator.carve(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk) Generates caves for the given chunk.voidFlatChunkGenerator.carve(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk) Generates caves for the given chunk.voidNoiseChunkGenerator.carve(ChunkRegion chunkRegion, long seed, NoiseConfig noiseConfig, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk) Generates caves for the given chunk.static BlenderBlender.getBlender(@Nullable ChunkRegion chunkRegion) static @Nullable BlendingDataBlendingData.getBlendingData(ChunkRegion chunkRegion, int chunkX, int chunkZ) abstract voidChunkGenerator.populateEntities(ChunkRegion region) voidDebugChunkGenerator.populateEntities(ChunkRegion region) voidFlatChunkGenerator.populateEntities(ChunkRegion region) voidNoiseChunkGenerator.populateEntities(ChunkRegion region) static voidBlender.tickLeavesAndFluids(ChunkRegion chunkRegion, Chunk chunk)