Uses of Class
net.minecraft.network.ClientConnection
Packages that use ClientConnection
Package
Description
The base package for all Minecraft classes.
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Uses of ClientConnection in net.minecraft
Fields in net.minecraft declared as ClientConnectionConstructors in net.minecraft with parameters of type ClientConnectionModifierConstructorDescriptionclass_10971(ClientConnection clientConnection, ConnectedClientData connectedClientData, Executor executor) class_10972(ClientConnection clientConnection, ConnectedClientData connectedClientData) -
Uses of ClientConnection in net.minecraft.client
Fields in net.minecraft.client declared as ClientConnectionModifier and TypeFieldDescriptionprivate @Nullable ClientConnectionMinecraftClient.integratedServerConnectionThe client connection to the integrated server. -
Uses of ClientConnection in net.minecraft.client.gui.screen
Fields in net.minecraft.client.gui.screen declared as ClientConnectionModifier and TypeFieldDescriptionprivate final ClientConnectionReconfiguringScreen.connectionprivate final @Nullable ClientConnectionDownloadingTerrainScreen.field_59305Methods in net.minecraft.client.gui.screen with parameters of type ClientConnectionModifier and TypeMethodDescriptionstatic voidReconfiguringScreen.method_70283(ClientConnection clientConnection) Constructors in net.minecraft.client.gui.screen with parameters of type ClientConnectionModifierConstructorDescriptionDownloadingTerrainScreen(BooleanSupplier shouldClose, DownloadingTerrainScreen.WorldEntryReason worldEntryReason, Random random, @Nullable ClientConnection clientConnection) ReconfiguringScreen(Text title, ClientConnection connection) -
Uses of ClientConnection in net.minecraft.client.gui.screen.multiplayer
Fields in net.minecraft.client.gui.screen.multiplayer declared as ClientConnectionModifier and TypeFieldDescription(package private) @Nullable ClientConnectionConnectScreen.connectionThe client connection to the remote server. -
Uses of ClientConnection in net.minecraft.client.network
Fields in net.minecraft.client.network declared as ClientConnectionModifier and TypeFieldDescriptionprotected final ClientConnectionClientCommonNetworkHandler.connectionprivate final ClientConnectionClientLoginNetworkHandler.connectionFields in net.minecraft.client.network with type parameters of type ClientConnectionModifier and TypeFieldDescriptionprivate final List<ClientConnection> MultiplayerServerListPinger.clientConnectionsMethods in net.minecraft.client.network that return ClientConnectionConstructors in net.minecraft.client.network with parameters of type ClientConnectionModifierConstructorDescriptionprotectedClientCommonNetworkHandler(MinecraftClient client, ClientConnection connection, ClientConnectionState connectionState) ClientConfigurationNetworkHandler(MinecraftClient client, ClientConnection connection, ClientConnectionState connectionState) ClientLoginNetworkHandler(ClientConnection connection, MinecraftClient client, @Nullable ServerInfo serverInfo, @Nullable Screen parentScreen, boolean newWorld, @Nullable Duration worldLoadTime, Consumer<Text> statusConsumer, @Nullable CookieStorage cookieStorage) ClientPlayNetworkHandler(MinecraftClient client, ClientConnection clientConnection, ClientConnectionState clientConnectionState) -
Uses of ClientConnection in net.minecraft.client.realms
Fields in net.minecraft.client.realms declared as ClientConnectionModifier and TypeFieldDescription(package private) @Nullable ClientConnectionRealmsConnection.connection -
Uses of ClientConnection in net.minecraft.client.resource.server
Methods in net.minecraft.client.resource.server with parameters of type ClientConnectionModifier and TypeMethodDescriptionprivate static PackStateChangeCallbackServerResourcePackLoader.getStateChangeCallback(ClientConnection connection) voidServerResourcePackLoader.init(ClientConnection connection, ServerResourcePackManager.AcceptanceStatus acceptanceStatus) -
Uses of ClientConnection in net.minecraft.network
Subclasses of ClientConnection in net.minecraft.networkModifier and TypeClassDescriptionclassA connection that disconnects from the backing netty channel if too many packets are received.Fields in net.minecraft.network with type parameters of type ClientConnectionModifier and TypeFieldDescriptionprivate final Queue<Consumer<ClientConnection>> ClientConnection.queuedTasksMethods in net.minecraft.network that return ClientConnectionModifier and TypeMethodDescriptionstatic ClientConnectionClientConnection.connect(InetSocketAddress address, boolean useEpoll, @Nullable MultiValueDebugSampleLogImpl packetSizeLog) static ClientConnectionClientConnection.connectLocal(SocketAddress address) Methods in net.minecraft.network with parameters of type ClientConnectionModifier and TypeMethodDescriptionstatic ChannelFutureClientConnection.connect(InetSocketAddress address, boolean useEpoll, ClientConnection connection) Method parameters in net.minecraft.network with type arguments of type ClientConnection -
Uses of ClientConnection in net.minecraft.server
Fields in net.minecraft.server with type parameters of type ClientConnectionModifier and TypeFieldDescription(package private) final List<ClientConnection> ServerNetworkIo.connectionsMethods in net.minecraft.server that return types with arguments of type ClientConnectionMethods in net.minecraft.server with parameters of type ClientConnectionModifier and TypeMethodDescriptionvoidPlayerManager.onPlayerConnect(ClientConnection connection, ServerPlayerEntity player, ConnectedClientData clientData) -
Uses of ClientConnection in net.minecraft.server.network
Fields in net.minecraft.server.network declared as ClientConnectionModifier and TypeFieldDescriptionprivate final ClientConnectionLocalServerHandshakeNetworkHandler.connectionprivate final ClientConnectionServerHandshakeNetworkHandler.connection(package private) final ClientConnectionServerLoginNetworkHandler.connectionprivate final ClientConnectionServerQueryNetworkHandler.connectionConstructors in net.minecraft.server.network with parameters of type ClientConnectionModifierConstructorDescriptionLocalServerHandshakeNetworkHandler(MinecraftServer server, ClientConnection connection) ServerCommonNetworkHandler(GameInstance gameInstance, ClientConnection connection, ConnectedClientData clientData) ServerConfigurationNetworkHandler(GameInstance gameInstance, ClientConnection connection, ConnectedClientData clientData) ServerHandshakeNetworkHandler(MinecraftServer server, ClientConnection connection) ServerLoginNetworkHandler(GameInstance gameInstance, ClientConnection connection, boolean transferred) ServerPlayNetworkHandler(GameInstance gameInstance, ClientConnection connection, ServerPlayerEntity player, ConnectedClientData clientData) ServerQueryNetworkHandler(ServerMetadata metadata, ClientConnection connection)