Uses of Enum Class
net.minecraft.client.render.item.ItemRenderState.Glint
Packages that use ItemRenderState.Glint
Package
Description
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Uses of ItemRenderState.Glint in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type ItemRenderState.GlintModifier and TypeMethodDescriptionstatic RenderLayerRenderLayer.getEntityGlint(ItemRenderState.Glint glint) static RenderLayerRenderLayer.getGlint(ItemRenderState.Glint glint) static RenderLayerRenderLayer.getGlintTranslucent(ItemRenderState.Glint glint) -
Uses of ItemRenderState.Glint in net.minecraft.client.render.item
Fields in net.minecraft.client.render.item declared as ItemRenderState.GlintModifier and TypeFieldDescriptionprivate ItemRenderState.GlintItemRenderState.LayerRenderState.glintMethods in net.minecraft.client.render.item that return ItemRenderState.GlintModifier and TypeMethodDescriptionstatic ItemRenderState.GlintReturns the enum constant of this class with the specified name.static ItemRenderState.Glint[]ItemRenderState.Glint.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in net.minecraft.client.render.item with parameters of type ItemRenderState.GlintModifier and TypeMethodDescriptionstatic VertexConsumerItemRenderer.getItemGlintConsumer(VertexConsumerProvider vertexConsumers, RenderLayer layer, boolean solid, ItemRenderState.Glint glint) static voidItemRenderer.renderItem(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, int[] tints, List<BakedQuad> quads, RenderLayer layer, ItemRenderState.Glint glint) voidItemRenderState.LayerRenderState.setGlint(ItemRenderState.Glint glint) -
Uses of ItemRenderState.Glint in net.minecraft.client.util
Methods in net.minecraft.client.util with parameters of type ItemRenderState.GlintModifier and TypeMethodDescriptionSpriteIdentifier.getVertexConsumer(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory, boolean solid, ItemRenderState.Glint glint)